I was wondering what makes a good game. Some people say that it’s the graphics that make or break a game. Other feel that it’s the gimmicks (SSX Tricky, Red Faction. Max Payne) I’ve always been a person that plays a video game the same way I read a book. I want whatever it is I’m doing to be worth the effort to finish it. I believe that story telling has always been what I have looked forward too.I must be one of the few people that have picked up Call of Duty, Modern Warfare for the story instead of the multiplayer. The same thing with Battlefield Bad Company. I’ve always believed that the story is what made or broke a game. People have said that Final F antsy 7 is the best Role Playing game of all time (of all TIME) because of the death of Aerith Gainsborough . My question is why? (Other than the fact she had an OP Level 4 Limit break.) I feel it was because people had their first wtf moment in a game. With her death it truly made you hate Sephiroth. Other games that have pulled me in with a captivating story have been games like Uncharted, Metal Gear, Spec Ops: The Line, Sleeping Dogs, Halo, Heavy Rain, Infamous, God of War, BioShock, Resident Evil and Batman to name a few. These games while fun in themselves had me up late at night trying to get to the next part of the game. Telling myself that I’m only going to play for 20 more minutes and then I look at the clock and it’s time for work. Why? It wasn’t because of a cool upgrade. It wasn’t because I had just leveled up. Like with a good book, I wanted to know what happened next.